Roadmap
IronFlux is playable and in playtesting, with a Steam release coming soon. Here is what is in the game today and what we are building next.
Now · playable today
- Monoliths & Ascendancy Hold a Monolith's ring to take it, collect tribute, and hold more than half to ascend
- Three factions Cindral Vanguard, Zephyrine Court and Pelagic Choir — one shared economy, three doctrines
- Two objectives Ascendancy (King of the Hill) or Annihilation (Classic RTS), with optional Horde Attacks and Weather Events on either
- Skirmish vs AI 20+ built-in maps for 2 to 8 commanders with more coming before release, plus procedural battlefields, teams and per-seat bot difficulty
- Online multiplayer Host through Steam with a 6-digit join code or invites, choose who can join, and lock seats
- Resumable matches A crashed host can reopen the match with every player back in their seat
- Basic Training & campaigns Three training missions and the opening missions of every faction campaign
- Land, sea and air Fifteen unit classes and field structures with upgrades
- Spectate & replay Watch all-bot battles and replays at 1x to 16x speed; saves and replays run on a deterministic simulation
- Weather events Lightning storms that chain between units and blizzards that freeze the water, with adjustable frequency and severity
Next · in progress
- Full faction campaigns More missions for the Vanguard, Court and Choir story arcs
- More languages Translating the whole game, with fonts that cover every script
- Map size presets From tight duels to sprawling battles, with maps sized to the player count
Later · release
- Steam release Store page and launch date to be announced